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Wyrnzoen108

The Mountain That Strides

Marauder class quest, level 20. 108th of 171 in play order.

Quest giver: Wyrnzoen, Limsa Lominsa Upper Decks (X 11.2, Y 6.1).

Next: My Little Chocobo (Maelstrom) ›

Steps

  1. Speak with Solkwyb.
  2. Speak with Neddard at the Red Rooster Stead.
  3. Speak with Solkwyb.
  4. Speak with Pfarstym in Aleport.
  5. Find signs of Sighard's passing.
  6. Speak with Solkwyb.
  7. Speak with Neddard at the Red Rooster Stead.
  8. Speak with Wyrnzoen at the Marauders' Guild.
Journal
  1. Axemaster Wyrnzoen requires your assistance with a troubling development.
  2. Wyrnzoen informs you that Sighard, the boy whose parents were killed by Kujata, has gone missing. In light of your previous experiences, the axemaster has nominated you to find the wayward child. Seek out Solkwyb at the Bismarck, and discuss how you should best proceed with the search.
  3. Solkwyb suggests that you first hear the details of Sighard's disappearance directly from the boy's grandfather. Make your way to the Red Rooster Stead in lower La Noscea and speak with Neddard.
  4. After listening to Neddard's tale, you learn that Sighard has likely run off towards Aleport in search of Kujata. Speak with Solkwyb to plan your next move.
  5. Solkwyb mentions an acquaintance in Aleport who might have more information on Sighard's whereabouts. Head to the coastal settlement in western La Noscea, and question the gate guard Pfarstym.
  6. Pfarstym tells you that he saw a boy matching Sighard's description heading off to the north. Fearing for the child's safety, he urges you to make haste before a roaming pack of predators finds Sighard first. Search the area around Aleport, and attempt to pick up the boy's trail.
  7. You have managed to discover some of Sighard's belongings, but the boy himself is nowhere to be seen. Catch up to Solkwyb, and see if her search has proven more fruitful.
  8. Along with Solkwyb, and the sudden arrival of Wyrnzoen, you manage to rescue Sighard from a vicious pack of ravenous jackals. Return to the Red Rooster Stead and speak with the waiting Neddard.
  9. Upon hearing your account of the rescue, Neddard apologizes for his grandson's foolhardy actions. There appears to be little more you can do for Sighard now except allow him time to recover from his injuries. Return to the Marauders' Guild and discuss with Wyrnzoen what you might best be doing.
  10. Wyrnzoen expresses sympathy for Sighard's impatience, and directs you to return to your training. The axemaster once again vows to shape you into a weapon deadly enough to fell even the mighty Kujata. ※The next marauder quest will be available from Wyrnzoen upon reaching level 25.
Hidden
Lore The Bismarck, where Solkwyb waits, is Limsa's famous restaurant. Its name comes from a white whale of legend that ate all in its path, which explains her joke about mutton stew.
In-game text The texts of Sighard's lost things are small jokes that also show how badly he fared. The waterskin has 'more holes than water', and the satchel would need 'an arm strap and a bottom' to count as one.
Characters 5
  • Wyrnzoen

    Wyrnzoen has received worrying news from Neddard and needs your help.

    What you know from earlier quests 4
    • #4 Way of the Marauder: Wyrnzoen accepts you as a student and sends you to kill lambs, rats and ladybugs outside the city. He teaches that marauders overwhelm their foes. He says you came back harder, and gives you a hunting log of training targets.
    • #35 Axe in the Stone: Wyrnzoen sends you to learn the guild's old rock splitting training, then to clear megalocrabs for the Red Rooster Stead. He knows of the fierce beast that killed Sighard's parents, and warns you are not yet strong enough for revenge.
    • #51 Wake of Destruction: Wyrnzoen names the beast Kujata, the "Stampeding Mountain", and urges your revenge. He sends you to protect folk from galagos and to save a farmer's spilled cargo from plainstriders. He swears to train you until Kujata falls by your hand.
    • #74 Brutal Strength: Wyrnzoen sends you to hunt a beast near Aleport with his old friend Reynfred, then to break a great boulder. He praises you, teaches you Tomahawk, a thrown axe attack, and warns that rushing leads to weak blows.
  • Sighard

    Sighard has run away from the Red Rooster Stead and is missing.

    What you know from earlier quests 2
    • #35 Axe in the Stone: Sighard thanks you for saving him. He says a huge aurochs (a wild ox) killed his ma and da, and he can no longer play outside. He begs you to make the beast pay.
    • #51 Wake of Destruction: Wyrnzoen mentions Sighard as the boy who bade you slay Kujata, the beast that killed his parents.
  • Solkwyb

    Solkwyb waits at the Bismarck, a place that serves mutton stew, ready to help plan the search for Sighard.

    What you know from earlier quests 1
    • #35 Axe in the Stone: Solkwyb is the sister of Wyrnzoen and often guards his new marauders on dangerous tasks. She leads you to the megalocrab nest, rushes to save Sighard with you, and gently tells the boy the guild can handle the beast.
  • Neddard

    Neddard has told the guild that his grandson Sighard is missing.

    What you know from earlier quests 1
    • #35 Axe in the Stone: Neddard begs you to save his grandson, Sighard, whom the crabs have caught. He had warned the boy not to get too close. Solkwyb sends the boy home with him.
  • Pfarstym

    Pfarstym is a gate guard at Aleport and an old acquaintance of Solkwyb.

What happens in this quest spoilers for this quest
  • Wyrnzoen calls Solkwyb his sister. He rushes in to scatter the jackals and saves Sighard, then apologizes to Neddard for the boy's wounds. He fears Sighard's thirst for revenge and vows again to make you strong enough to fell Kujata.
  • Sighard ran off alone to find Kujata, dropping his things and a wood axe on the way. Jackals attack him, and you rescue him with Solkwyb and Wyrnzoen. He struck his head and lies hurt but alive.
  • Solkwyb plans the search calmly, takes you to Neddard, and names Pfarstym, an old acquaintance in Aleport. She finds a wood axe Sighard dropped, fights the jackals beside you, tends the boy, and thanks her brother for arriving in time.
  • Neddard says Sighard burns with hate for Kujata and ran toward Aleport after hearing it was seen there. He begs you to find the boy. He thanks you for bringing him home and asks forgiveness for your wounds.
  • Pfarstym saw a lone boy walk north and was arguing about leaving his post to fetch him. He warns that jackal packs roam the wilds, urges you to hurry, and offers to send word to the Marauders' Guild.
Dialogue 48 lines

Accepting the quest

Wyrnzoen

[name], there is trouble afoot. Do you recall the lad whose parents were slain by the beast Kujata?

The boy's grandfather, Neddard, but recently contacted us with worrisome news─young Sighard has gone missing.

Solkwyb

Quickly now! Those curs are out for blood!

Watch your flanks!

More have found the scent!

Ware this one's tainted jaws!

  • FR Je suis paralysée ! ‘Argh! I'm paralyzed!’ English warns of this one's tainted jaws; French has Solkwyb say she is paralyzed.
  • JA しまった、こいつ麻痺毒を……油断した! ‘Damn, this one's paralytic poison... I let my guard down!’ English warns of this one's tainted jaws; Japanese has her caught by its paralytic poison.

Wyrnzoen!?

Wyrnzoen

There have been sightings of Kujata in the area, and it would seem that the child felt compelled to seek the creature out.

As you are familiar with the boy and his tragic tale, I would have you attend to this matter. My sister, Solkwyb, awaits you at the Bismarck. She has been apprised of the situation, and will aid you in plotting a suitable course of action.

Speak with Solkwyb.

Solkwyb

Ah, [name]. I assume you are here to discuss the missing child, and not to sample a bowl of mutton stew?

  • FR Il y a des coups de pied au cul qui se perdent, je te jure ! ‘Some people are just asking for a kick in the backside, I swear!’ English jokes you didn't come for mutton stew; French grumbles that Sighard deserves a kick in the backside.

First things first, I would advise against rushing off to peer under every rock in the countryside. We need more information to direct our search.

I suggest we head to the Red Rooster Stead, and learn what more we can from old Neddard.

Speak with Neddard at the Red Rooster Stead.

Neddard

Thank the gods yer 'ere. Seems me grandson is set on causin' naught but trouble fer ye.

But surely ye ken 'ow the lad is feelin'─'ow 'e's boilin' with 'ate fer that murderous beast.

An' the last time, when ye came along like an avengin' angel an' showed 'im the strength o' yer steel, well, ye lit a fire in 'is belly.

  • DE Als ihr letztes Mal aufgetaucht seid und sein Leben gerettet habt, müsst ihr ihm vorgekommen sein wie Halone, die Göttin des Krieges höchstpersönlich. ‘When you turned up last time and saved his life, you must have seemed to him like Halone, the goddess of war herself.’ English compares you to an avenging angel; German compares you to Halone, goddess of war.
  • DE Ihr könnt euch sicher vorstellen, wie hoch seine Erwartungen nun sind. ‘You can surely imagine how high his expectations are now.’ English says you lit a fire in the boy's belly; German says his expectations are now very high.
  • JA まるで戦神ハルオーネのように映ったことでありましょう。 ‘You must have appeared to him just like Halone, the god of war.’ English compares you to an avenging angel; Japanese compares you to Halone, the war god.
  • JA 期待の大きさは、想像に難くありませぬ。 ‘How great his expectations are is not hard to imagine.’ English says you lit a fire in the boy's belly; Japanese says his expectations are easy to imagine as great.

'E must've got it in 'is 'ead to take revenge on the beast 'isself. Daft little bugger...

  • FR Il est convaincu que vous viendrez à bout du mastodonte. ‘He is convinced that you will get the better of the mastodon.’ English says the boy means to take revenge himself; French says he is convinced you will defeat the beast.
  • DE Er denkt einfach, dass alle, die dieses Monster nicht bekämpfen wollen, einfach nur feige sind. ‘He simply thinks that everyone who doesn't want to fight this monster is just a coward.’ English says the boy means to take revenge himself; German says he thinks those who won't fight are cowards.
  • JA 孫のシガードはまだ子供……クジャタの力を理解できず、皆が戦おうとせぬのを、臆病と思っておるのでしょう……。 ‘My grandson Sighard is still a child... unable to grasp Kujata's power, he must think it cowardice that no one will fight...’ English says the boy means to take revenge himself; Japanese says he thinks everyone is a coward for not fighting.

Anyroad, once 'e 'eard Kujata'd been spotted near Aleport, why, 'e shot through that door like an arrow from a bow, an' I ain't seen 'im since.

  • FR Je pense qu'il est parti à Port-aux-Ales dans l'espoir de vous trouver... ‘I think he left for Aleport in the hope of finding you...’ English says he bolted out the door on hearing the news; French says he went to Aleport hoping to find you.

I beg of ye: find me little Sighard afore 'e gets 'isself stomped to death. That big bastard aurochs 'as spilled more'n enough o' me kin's blood...

  • FR Je prierai les Douze en attendant votre retour ! ‘I will pray to the Twelve while I await your return!’ English laments the aurochs has spilled enough of his kin's blood; French promises to pray to the Twelve.
  • JA お連れの方のお力添えも、何とぞいただければ……! ‘And if I might, I beg, have the help of your companion as well...!’ English laments the aurochs has spilled enough of his kin's blood; Japanese also begs the companion's help.

Speak with Solkwyb.

Solkwyb

Our course is clear. We must set out for Aleport at once.

An old...acquaintance of mine, Pfarstym, often stands guard at the port gates. He might know something of the lad's whereabouts.

Sighard

...

[name]...

Wyrnzoen

Step aside!

Raaarrrggghhh!

He breathes yet!

We withdraw to the Red Rooster Stead. Follow my lead, [name]!

Speak with Pfarstym in Aleport.

Pfarstym

Have I seen a boy wandering about by himself? As a matter of fact, me and my fellow gate guard here just watched a young lad traipsing off to the north. We were arguing whether or not to abandon our post and bring the child back ourselves.

  • FR J'ai bien essayé de lui parler, mais il a pris peur en me voyant et il s'est enfui à toutes jambes en direction du nord. ‘I did try to talk to him, but he got scared when he saw me and ran off as fast as he could toward the north.’ English says the guards debated leaving their post to fetch him; French says the boy fled in fright when spoken to.

Find signs of Sighard's passing.

Pfarstym

Large packs of jackals have been prowling the wilds of late, so if you mean to head after him, pray do so quickly. Hells, I might even pass along word to the Marauders' Guild─you'll be better off with an extra blade or two at your back.

Speak with Solkwyb.

Solkwyb

Have you found any sign of Sighard?

He must have been in a desperate hurry indeed to cast away his belongings in such a careless manner. I, myself, came across this wood axe─a tool the lad took from the Stead, perhaps?

Gods below! [name], over there!

Speak with Neddard at the Red Rooster Stead.

Neddard

Ye brought 'im 'ome! I don't got the words to thank ye!

Solkwyb

The lad's past the worst of it. He struck his head in the fall, though, and it may be some time before he opens his eyes.

Thank you for coming, Brother. If you hadn't scattered those jackals when you did...

Defeat the jackals!

Speak with Wyrnzoen at the Marauders' Guild.

Wyrnzoen

I have done naught to earn your thanks. When I learned of the situation from Aleport, I realized the dangers were greater than I had anticipated. No single marauder could have hoped to fend off such numbers in time.

  • FR Ah, si Pfarstym avait contacté la guilde ne serait-ce qu'une minute plus tôt... ‘Ah, if Pfarstym had contacted the guild even a single minute earlier...’ English says the danger proved greater than he expected; French wishes Pfarstym had alerted the guild sooner.
  • DE Ich bin zwar sofort losgestürmt, als mir der Wächter aus Bierhafen die Nachricht überbracht hat, aber das war trotzdem nicht früh genug, wie man an dem Zustand des Jungen sehen kann. ‘I did storm off at once when the guard from Aleport brought me the news, but that still wasn't early enough, as the boy's condition shows.’ English says the danger proved greater than he expected; German says he simply did not arrive early enough.
  • JA エールポートの警備兵からの連絡でギルドを飛び出したが、一歩……いやそれ以上、出遅れてこの有様だ。 ‘I rushed out of the guild on word from the Aleport guard, but by a step... no, more... I was too late, and this is the result.’ English says the danger proved greater than he expected; Japanese says he was too late, hence this outcome.

Pray accept my apologies, Neddard. You turned to us for help, and yet your grandson now lies before you, broken and battered...

Neddard

Ye risked yer lives to save little Sighard─'ow's a man to find fault with that? It's me who ought to be beggin' forgiveness for the wounds ye took protectin' me foolish boy.

Wyrnzoen

You needn't concern yourself with our well-being. Our training prepares us for such eventualities.

  • FR Inutile de nous remercier, nous n'avons fait que notre devoir. ‘No need to thank us, we only did our duty.’ English says their training prepares them for this; French says they only did their duty.

There is naught more we can accomplish here, [name]. It is time we returned to the guild and focused on other tasks.

I am glad the lad will live, but I fear this will not be the last time Sighard abandons caution in his thirst for vengeance against Kujata.

The wound in his heart festers and seethes, feeding his impatience at our seeming inaction.

But we must not think ill of the boy. Instead, let his helpless rage be as a spur to our efforts.

  • DE Niemand spuckt uns ungestraft in die Suppe, niemand! ‘Nobody spits in our soup and gets away with it, nobody!’ English says the boy's helpless rage should spur their efforts; German vows nobody spits in their soup unpunished.
  • JA 幼くとも、戦う勇気を持つ少年の意思を汲み取ってやろう。 ‘Young as he is, let us honor the will of a boy who has the courage to fight.’ English speaks of the boy's helpless rage; Japanese speaks of his courage to fight.

I say again, [name]: Kujata will fall by your hand. And I will shape you into the deadly weapon you need to be.

Solkwyb

I'll leave the talking to you, [name].

  • DE Was willst du von mir? ‘What do you want from me?’ English politely leaves the talking to you; German brusquely asks what you want from her.

Wyrnzoen

...

Solkwyb

I must concentrate. Pray do not disturb me.

Sighard

...