Quest Order Wiki
K'lyhia

K'lyhia

Character in Final Fantasy XIV: A Realm Reborn, in 7 quests.

First met in What's in the Box.

Story

  1. 35What's in the Box

    K'lyhia is a Miqo'te assessor at Mealvaan's Gate, where cargo is checked. You first meet her as a stranger who watched you fight, and she asks you to ignore her.

    Thubyrgeim chose her to guide your training. K'lyhia loves calculations: she puts your odds of becoming a notable arcanist at 90%. Her worn starter grimoire (spellbook) was the absent guildmaster's gift; she rose to foreseer with it. Then she leaves to test tactics in battle.

  2. 51Tactical Planning

    K'lyhia is at the Arcanists' Guild, where you have been following her lessons.

    K'lyhia, a foreseer at Mealvaan's Gate, the city's customs, inspects the Boilstox, goblin peddlers suspected of smuggling. She plans tactics well but lacks the reflexes to use them. She teaches you to know your own strengths, and rates your chance of greatness 97%.

  3. 74Topaz Teachings

    K'lyhia wants you with her on another official inspection, under one condition.

    K'lyhia checks merchant ships in Limsa Lominsa's ports daily for Mealvaan's Gate. She is about to board a ship suspected of smuggling and puts the odds of resistance at 75%. She requires you to learn Topaz Carbuncle first, and keeps asking until you agree.

  4. 75Over the Rails

    K'lyhia is ready to lead the inspection of the merchant ship Morningstar.

    K'lyhia plans with odds and named tactics. Your skill reminds her of the guildmaster. You clear the pier and deck, but the captain, Doesmaga, an exiled pirate who hurt her before, terrifies her. He throws her grimoire (spell book) overboard and she faints.

  5. 100Pincer Maneuver

    K'lyhia, still recovering, has left the guild this morning without a word, and no one knows where she is.

    K'lyhia was once a young prisoner of the pirate Doesmaga. The guildmaster gave her the grimoire (spell book) she has always carried. She plans an ambush to win it back, but seawater has ruined it; she puts repair at 0%. Crushed, she goes home.

  6. 101Grimoire Fandango

    K'lyhia is still crushed by the loss of her grimoire and has not found her spirit again.

    K'lyhia's mind has gone silent in her sadness. She guesses that you met the guildmaster. His new grimoire matches the first one he gave her, and she reads his message: shape reality as she wants. She resolves to defeat Doesmaga and returns to duty.

  7. 102Sinking Doesmaga

    K'lyhia wants to settle the score with the pirate Doesmaga and has already set her grand strategy in motion.

    K'lyhia's chain of trades gets you both onto Doesmaga's ship, with her dressed as a dancer. She fights to cast off the shackles he put on her soul, and wins. Then she leaves to seek out the guildmaster, to understand the reality she wants.

Quests 7

#QuestTypeLv.Role
35What's in the BoxArcanist quest5In the dialogue
51Tactical PlanningArcanist quest10In the dialogue
74Topaz TeachingsArcanist quest15In the dialogue
75Over the RailsArcanist quest15In the dialogue
100Pincer ManeuverArcanist quest20In the dialogue
101Grimoire FandangoArcanist quest25In the dialogue
102Sinking DoesmagaArcanist quest30In the dialogue