K'lyhia
Character in Final Fantasy XIV: A Realm Reborn, in 7 quests.
Story
K'lyhia is a Miqo'te assessor at Mealvaan's Gate, where cargo is checked. You first meet her as a stranger who watched you fight, and she asks you to ignore her.
Thubyrgeim
chose her to guide your training. K'lyhia loves calculations: she puts your odds of becoming a notable arcanist at 90%. Her worn starter grimoire (spellbook) was the absent guildmaster's gift; she rose to foreseer with it. Then she leaves to test tactics in battle.K'lyhia is at the Arcanists' Guild, where you have been following her lessons.
K'lyhia, a foreseer at Mealvaan's Gate, the city's customs, inspects the Boilstox, goblin peddlers suspected of smuggling. She plans tactics well but lacks the reflexes to use them. She teaches you to know your own strengths, and rates your chance of greatness 97%.
K'lyhia wants you with her on another official inspection, under one condition.
K'lyhia checks merchant ships in Limsa Lominsa's ports daily for Mealvaan's Gate. She is about to board a ship suspected of smuggling and puts the odds of resistance at 75%. She requires you to learn Topaz Carbuncle first, and keeps asking until you agree.
K'lyhia is ready to lead the inspection of the merchant ship Morningstar.
K'lyhia plans with odds and named tactics. Your skill reminds her of the guildmaster. You clear the pier and deck, but the captain, Doesmaga
, an exiled pirate who hurt her before, terrifies her. He throws her grimoire (spell book) overboard and she faints.K'lyhia, still recovering, has left the guild this morning without a word, and no one knows where she is.
K'lyhia was once a young prisoner of the pirate Doesmaga
. The guildmaster gave her the grimoire (spell book) she has always carried. She plans an ambush to win it back, but seawater has ruined it; she puts repair at 0%. Crushed, she goes home.K'lyhia is still crushed by the loss of her grimoire and has not found her spirit again.
K'lyhia's mind has gone silent in her sadness. She guesses that you met the guildmaster. His
new grimoire matches the first one he gave her, and she reads his message: shape reality as she wants. She resolves to defeat Doesmaga
and returns to duty.K'lyhia wants to settle the score with the pirate Doesmaga
and has already set her grand strategy in motion.K'lyhia's chain of trades gets you both onto Doesmaga's
ship, with her dressed as a dancer. She fights to cast off the shackles he put on her soul, and wins. Then she leaves to seek out the guildmaster, to understand the reality she wants.
Quests 7
| # | Quest | Type | Lv. | Role |
|---|---|---|---|---|
| 35 | What's in the Box | 5 | In the dialogue | |
| 51 | Tactical Planning | 10 | In the dialogue | |
| 74 | Topaz Teachings | 15 | In the dialogue | |
| 75 | Over the Rails | 15 | In the dialogue | |
| 100 | Pincer Maneuver | 20 | In the dialogue | |
| 101 | Grimoire Fandango | 25 | In the dialogue | |
| 102 | Sinking Doesmaga | 30 | In the dialogue |