Thubyrgeim
Character in Final Fantasy XIV: A Realm Reborn, in 8 quests, quest giver in 7.
Story
Thubyrgeim is the acting guildmaster of the Arcanists' Guild. She stands in for the absent leader and waits for you by the bookshelves.
Thubyrgeim says arcanima draws on aether, a living energy, lets you call a helper named Carbuncle, and needs calm thinking in battle. After a trial against pests, she welcomes you as an arcanist and gives you a hunting log. Her name means "Magic Jewel".
Thubyrgeim wants to test how much your arcanima, the arcanists' magic, has improved since your last trial.
Thubyrgeim reminds her arcanists to eat. Her guild inspects cargo at Mealvaan's Gate, so she sets you a practice cargo check. She calls K'lyhia
odd but the guild's best tactician, and hopes you can widen K'lyhia's view beyond arcanima.Thubyrgeim wants to test how much your arcanima, the arcanist's magic, has grown.
Thubyrgeim has you slay three roselings and three wild jackals, calling three the perfect sample size, then sends you with K'lyhia
. Pleased, she allows you to train at other guilds, but advises mastering arcanima first. Off duty, the twenty-nine-year-old teaches children to read.Thubyrgeim has word for you from Foreseer K'lyhia
about an important task.Thubyrgeim notices you look tired and asks if you sleep properly, since reasoning suffers without rest. Each of her lessons starts with such a health check. She teaches you to summon Topaz Carbuncle, a magic ally, for use if the inspection turns sour.
Thubyrgeim is with the inspection party as it gathers at the Arcanists' Guild.
Thubyrgeim says the mercenaries are old hands at guarding K'lyhia
. She tells you the captain was the pirate Doesmaga
, exiled years ago, who has hurt K'lyhia before. She regrets sending her and urges you to turn your anger into training.Thubyrgeim, the acting guildmaster, is unusually troubled. K'lyhia
, still recovering, has been missing since this morning, and this time no one can find her.Thubyrgeim tells you K'lyhia's
past: she was a young prisoner on Doesmaga's
slave ship, and the guildmaster calmed her with a grimoire (a magic book). Thubyrgeim leads the ambush, calling out K'lyhia's combat patterns, and says there is still something they can do.Thubyrgeim is still worried about K'lyhia
, who walks about as if all joy has left her since her grimoire was ruined.Thubyrgeim believes only the absent guildmaster can help K'lyhia
, as he did once before. She tells you his name, K'rhid Tia
, though he prefers not to use it. She is glad when K'lyhia recovers, and finds both her and the guildmaster hard to read.Thubyrgeim has news from the Yellowjackets: Doesmaga's
ship lies off Bloodshore. She has K'lyhia's
first instructions for you.Thubyrgeim takes the
satchel so the costume can go back to its owner. She is glad K'lyhia
is free of her past; seeing her suffer pained her. She credits you with bringing K'lyhia and the guildmaster together and gives you a new technique.
Quests 8
| # | Quest | Type | Lv. | Role |
|---|---|---|---|---|
| 4 | Way of the Arcanist | 1 | In the dialogue | |
| 35 | What's in the Box | 5 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 51 | Tactical Planning | 10 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 74 | Topaz Teachings | 15 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 75 | Over the Rails | 15 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 100 | Pincer Maneuver | 20 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 101 | Grimoire Fandango | 25 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) | |
| 102 | Sinking Doesmaga | 30 | Quest giver, Limsa Lominsa Lower Decks (X 4.7, Y 11.4) |