52
My First Daggers
Rogue class quest, level 1. 52nd of 178 in play order.
Journal
- Lonwoerd
would have you reaffirm your desire to join the Rogues' Guild. - Lonwoerd
suggests that you meet with the master of the Rogues' Guild. Head inside and speak with Jacke
. - After listening to Jacke's
explanation of “the job,” you convince the guildmaster that you're willing to embrace the shadowy life of a rogue. Equip the
weathered daggers, and speak with Jacke once more.
Hidden
Spoiler about later in the story
Foreshadowing Remember Jacke's
quick question about whether you are a pirate. It is not just a joke. The guild's past explains why he asks.
Characters 4

Lonwoerd stands by the Rogues' Guild door and wants you to confirm you still wish to join.
What you know from earlier quests 1
- #6 Edelweiss, Edelweiss: Lonwoerd tells visitors without proper business to go away. He opens the Brugaire Consortium's gift of walnut bread, ginger cookies and sandwiches, and saves some for himself. He says the Sisters are always there if J'nasshym's
boss needs them again.
- #6 Edelweiss, Edelweiss: Lonwoerd tells visitors without proper business to go away. He opens the Brugaire Consortium's gift of walnut bread, ginger cookies and sandwiches, and saves some for himself. He says the Sisters are always there if J'nasshym's

Merlwyb is the Admiral, whose law now forbids piracy.
What you know from earlier quests 2
- #6 Edelweiss, Edelweiss: The Encyclopaedia Eorzea says Admiral Merlwyb gave an order that banned piracy. After that order, a group called the Upright Thieves became the Rogues' Guild.
- #19 On to Summerford: Staelwyrn
took Admiral Merlwyb's offer to put pirates stuck on land to work in the fields. The panel notes add that Summerford is part of Merlwyb's plan to end piracy by giving former pirates land to work.

Jacke is the master of the Rogues' Guild, called the Upright Man. He waits inside the guild to meet you.

What you know from earlier quests 3
- #4 Way of the Marauder: Wyrnzoen accepts you as a student and sends you to kill lambs, rats and ladybugs outside the city. He teaches that marauders overwhelm their foes. He says you came back harder, and gives you a hunting log of training targets.
- #35 Axe in the Stone: Wyrnzoen sends you to learn the guild's old rock splitting training, then to clear megalocrabs for the Red Rooster Stead. He knows of the fierce beast that killed Sighard's
parents, and warns you are not yet strong enough for revenge. - #51 Wake of Destruction: Wyrnzoen names the beast Kujata, the "Stampeding Mountain", and urges your revenge. He sends you to protect folk from galagos and to save a farmer's spilled cargo from plainstriders. He swears to train you until Kujata falls by your hand.
What happens in this quest spoilers for this quest
- Lonwoerd
praises your courage and sends you inside to Jacke
, the guild's master. Jacke calls him Lonny Left-patch and says his one eye is good at judging new recruits, even if he throws blades badly. - Merlwyb
: Jacke
mentions that the Admiral has outlawed piracy. Where Merlwyb's grip is weak, in back alleys and black markets, the old rogue code still rules. - Jacke
asks if you are a pirate, then explains the job. Rogues enforce an old code in Limsa's back alleys: never rob fellow Lominsans, cheat a crew, or trade people. He gives you daggers and says to dress light.
Dialogue 23 lines
Accepting the quest
I didn't scare you off, then? Bene. They told me ye was a mettlesome lass/cove, an' so it's proved.
Speak with Jacke
.
Aye, I'm the one they call “Jacke
”─though I'm surprised ye've heard o' me. Perhaps ye'd be good enough to tell me yer name...along with that o' the kindly cove as told ye mine?
Ahhh! The famous [name]! Ol' Lonny Left-patch let you in, did he?
- FR Mazette, si quelqu'un m'avait dit que tu te porterais volontaire un jour pour faire partie de notre guilde, je lui aurais répondu qu'il ferait mieux d'arrêter les bières trop fortes ! ‘Blimey, if someone had told me you would one day volunteer to join our guild, I'd have told him he'd better lay off the strong beers!’ English asks if Lonny Left-patch let you in; French jokes that anyone predicting this should quit strong beer.
Hmmm... He can't throw a blade for shite, but that one eye don't miss naught when it comes to sizin' up a dimber mort/colt for the stallin'.
- FR Pas étonnant que Lonwoerd
t'ait permis de venir jusqu'à moi aussi facilement, car les Douze savent qu'on ne rentre pas ici comme dans un moulin, loin de là... ‘No wonder Lonwoerd
let you come to me so easily, for the Twelve know one doesn't just walk in here as into a mill, far from it...’ English mocks his blade-throwing; French says one does not stroll in here as into a mill.
Just one thing... You ain't a pirate, are ye?
Well, then, it's time ye was stalled to the rogue! Pull on yer best beater cases an' I'll swear ye in meself when yer ready.
Now, I could fill yer wattles with the storied history of our guild, but that's just whids an' wind. The most important thing─the only thing─we care about is gettin' the job done.
- FR Les origines de notre guilde remontent aux temps immémoriaux de... euh... de qui déjà ? ‘The origins of our guild go back to the immemorial times of... uh... of whom again?’ English dismisses the guild's history as wind; French has him forget it mid-sentence.
Now, most folk, an' I'm assumin' yer among 'em, know that not long after Limsa's foundin', the city was overrun by a motley collection o' pirates an' thieves.
- FR Sais-tu par exemple que notre belle ville portuaire a posé ses fondations autour d'un repaire de pirates ? ‘Do you know, for instance, that our fair port city laid its foundations around a pirates' den?’ English says pirates overran the city soon after its founding; French says it was founded around a pirates' den.
- DE Die meisten Leute - und ich bin mir sicher, das gilt auch für dich - wissen nur zu gut, dass die Ursprünge von Limsa Lominsa auf einen wilden Haufen von Piraten und Dieben zurückgehen. ‘Most people - and I'm sure that includes you - know only too well that the origins of Limsa Lominsa go back to a wild bunch of pirates and thieves.’ English says pirates overran the city soon after its founding; German says the city's origins go back to pirates.
- JA お前は、ここリムサ・ロミンサが、海賊の拠点として発展してきた都市だって知ってるか? ‘Do you know that Limsa Lominsa here is a city that grew up as a pirate base?’ English says pirates overran the city soon after its founding; Japanese says it grew up as a pirate base.
But as wild as that lot were, it soon became clear that they'd all end up killin' each other if they didn't lay down a few rules─an unspoken code o' conduct, as it were.
One, ye don't bite the purses o' yer fellow Lominsans; two, ye don't rook a crew out o' their spoils; an' three, ye don't trade culls like they was chattel. I'll admit the finer points o' the code are a mite murky, but most agree on those three, at least.
- FR Les esclaves, tu laisseras hors des enclaves ! ‘Slaves you shall leave outside the enclaves!’ English forbids trading people like chattel; the French rhyming rule says to keep slaves out of the enclaves.
- FR Et... je ne me souviens plus de la suite. ‘And... I don't remember the rest.’ English says the finer points are murky but most agree on three; French has him forget the rest.
Now, ye might be thinkin' none o' that amounts to a sack o' dilberries now the Admiral's outlawed piracy, but in the back alleys an' black markets where Merlwyb's
grip ain't so tight, the code's still alive an' well.
An' just as the law is enforced by the Yellowjackets, the code is regulated by us rogues.
We go where the shadows are darkest, an' hand out justice to them as break the code. Some rum-soaked cove steals goods from the wrong cull, an' we steal 'em back. That's the job, my natty lass/lad.
'Course, we don't hop the twig when bladework's called for, neither.
Ye'll see there's more to our daggerplay than just stickin' culls with the pointy end. We'll weaken a mark with poison, fade away an' strike in the darkmans─whatever it takes to get the work done.
Well, [name]? What do ye say to that? Got the guts to do a rogue's job?
All right, then! First off, we'll have to get yer kit sorted out.
A rogue needs to be light on her/his dew beaters to stay on a mark's trail. The job might have ye fightin' across a deck or weavin' through a mob, an' the last thing ye want is a bleedin' great battleaxe what hooks itself on every rope an' post.
That's why we stick to daggers─they let ye slip through the streets just as easily as they slip through a rook's ribs.
- FR C'est la raison pour laquelle les surineurs suivent la voie de la double lame : une dague dans chaque main pour maintenir un équilibre parfait entre la puissance d'attaque et le poids de l'équipement. ‘That's why rogues follow the way of the double blade: a dagger in each hand to keep a perfect balance between attack power and the weight of equipment.’ English says daggers slip through streets as easily as through ribs; French says two daggers balance attack power and gear weight.
- JA それを双振りそろえて「双剣」と呼ぶ……双剣士って名前の由来でもあるな。 ‘We carry a matched pair and call them "twin blades"... that's also where the name "twin-blade fighter" comes from.’ English jokes daggers slip through streets and ribs alike; Japanese explains the pair of blades gives their name.
Here, take these stabbers an' let's see how they look on ye. ...Just don't get so excited with yer new toys that ye forget to dress for the role. Ye'd be surprised at how many colts come back to me in their bloody smallclothes...
A pity, but it's your choice to make, lass/lad. The life of a rogue ain't for the pigeon-livered.
- JA 俺たちの役目を知ったうえで判断したなら、それでいいさ。 ‘If you decided knowing what our role is, then that's fine.’ English jabs that rogue life is not for the faint-hearted; Japanese calmly accepts your informed decision.