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Jacke

Jacke

Character in Final Fantasy XIV: A Realm Reborn, in 11 quests, quest giver in 10.

First met in My First Daggers. Found in Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1).

Story

  1. 52My First Daggers

    Jacke is the master of the Rogues' Guild, called the Upright Man. He waits inside the guild to meet you.

    Jacke asks if you are a pirate, then explains the job. Rogues enforce an old code in Limsa's back alleys: never rob fellow Lominsans, cheat a crew, or trade people. He gives you daggers and says to dress light.

  2. 53Stabbers in Yer Fambles

    Jacke wants you to get a feel for your new daggers.

    Jacke sends you to fight lambs, rats and pugils, one at a time. He says a rogue is a dancer, not a butcher. Speed, precision and light gear matter more than force. He may have a job for you.

  3. 54A Dainty Dilemma

    Jacke thinks you are ready for your first assignment.

    Jacke explains privateers: pirates licensed to loot only imperial ships. He pairs you with Underfoot to recover a stolen firing mechanism. The Dainty Demolishers mistake him for an errand boy. He then tells how the Upright Thieves became the Rogues' Guild.

  4. 55Stray into the Shadows

    Jacke has another assignment for you.

    Jacke sends you after stolen muskets meant for the Yellowjackets, with V'kebbe as partner. He secretly ate her egg sandwich. When Underfoot gives him away, V'kebbe strings him up. He says real code breakers suffer far worse.

  5. 78Stifled Screams

    Jacke has a nasty, tricky job brewing and wants you in on it.

    Jacke takes a secret job from Maelstrom Command against the Jolly Merchants, pirate slavers. He says the code is harsh on those who hurt the weak. He works with you to free the captives in Aleport and teaches you to throw daggers.

  6. 79Slave to the Code

    Jacke wants to track down the last of the Jolly Merchants, a gang of slavers, somewhere in western La Noscea.

    Jacke guesses the slavers hide at the Flock and fights them with you. He tells a freed boy not to be like him and explains the code. He resents Milala's challenge but accepts it, since the theft breaks the code. He teaches you Mug.

  7. 113Grinners in the Mist

    Jacke is ready to beat Captain Milala in the contest to recover the three stolen treasures.

    Jacke complained about the contest, but the officials did not care, so he plays to win. With you and V'kebbe he raids the Curs' ship in the Doxy's Pull and takes the Cerulean Star. He stops Milala shooting the Curs and fears the Executioners.

  8. 143Sweet Sorrows

    Jacke has one treasure back and wants to plan how to recover the other two, the Silver Sorrows and the Black Sarcophagus.

    Jacke says the Reformists, a faction of the Bloody Executioners, hold the treasures, and he means to punish them for breaking the code. He tells V'kebbe he needs her and raids the deal, but Milala takes the earrings. He does not give up.

  9. 164Market for Death

    Jacke has fresh facts about the last missing treasure, the Black Sarcophagus, and calls his rogues to a meeting to talk it over.

    Jacke suspects the Reformists stole the bomb to use it, not sell it. An ambush at Thalaos shows they target the Admiral. He defends the code to a pirate, takes her prisoner, sends you to warn Milala, and decides to rally the rogues.

  10. 165Cloying Victory

    Jacke wants to stop Captain Aisibhir before the Reformists use the Black Sarcophagus to blow up the Admiral's command room.

    Jacke spreads rogues around the Mizzenmast, finds the wounded Milala, and leads the fight. He secretly takes the Silver Sorrows from her and lets the Yellowjackets keep the mine, so the guild wins. He praises you and tells you to find your own code.

  11. 166Peasants by Day, Ninjas by Night

    Jacke has a new job for you: looking into strange people seen around Wineport.

    Jacke praises you for the Executioners job. The strangers claim to be peasants and refugees, yet they skulk about at night. If they keep the code they may do as they please, but he wants to be sure, so he sends Perimu ahead.

Quests 11

#QuestTypeLv.Role
52My First DaggersRogue quest1In the dialogue
53Stabbers in Yer FamblesRogue quest1Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
54A Dainty DilemmaRogue quest5Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
55Stray into the ShadowsRogue quest10Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
78Stifled ScreamsRogue quest15Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
79Slave to the CodeRogue quest15Quest giver, Western La Noscea (X 27.8, Y 28.4)
113Grinners in the MistRogue quest20Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
143Sweet SorrowsRogue quest25Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
164Market for DeathRogue quest30Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
165Cloying VictoryRogue quest30Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)
166Peasants by Day, Ninjas by NightNinja quest30Quest giver, Dutiful Sisters of the Edelweiss (X 6.0, Y 6.1)