Quest Order Wiki
Ademar168

Digging in the Dark

Map quest, level 28. 168th of 194 in play order.

Quest giver: Ademar, North Shroud (X 16.5, Y 29.3).

Next: A Leg Up ›

Steps

  1. Weaken and then capture bright balloons with lamps.
  2. Deliver the lamps to Ademar.
Journal
  1. Ademar is in the dark and needs an adventurer's aid.
  2. Ademar has exhausted his supply of lantern oil, making it impossible for him to prospect at night. Procure an alternate light source for him by weakening bright balloons and then capturing them with his lamps.
  3. You have successfully fashioned two balloon lamps. Deliver them to Ademar.
  4. Ademar expresses his thanks, then promptly returns to his digging. The life of a prospector affords little time for idle banter.
Hidden
Easter egg Ademar's 'Them's gold in thar hills' twists the old saying 'there's gold in them thar hills', which means there is money to be made. For a gold prospector, he means it literally.
Easter egg Ademar ends with a sung 'high-ho!' as he goes back to digging. It sounds like 'Heigh-Ho', the song the Seven Dwarfs sing while working in their mine in Disney's Snow White.
FF nod Balloons are an old Final Fantasy monster, first seen in Final Fantasy II. Like bombs, they blow themselves up, which is why the lamp's text says this one is 'ready to self-destruct'.
In-game text The Balloon Lamp's text reveals what the bright balloons are: young voidsent, creatures from the void, not simple floating lights.
Characters 5
  • Ademar

    Ademar has run out of lantern oil and cannot dig for ore at night without light.

    What you know from earlier quests 1
    • #163 Meals for Miners: Ademar curses the greedy adventurer who stole the miners' food. He can hardly believe it when you bring his lunch, and he is glad some adventurers can still be trusted.
  • Aeluuin

    What you know from earlier quests 4
    • #160 Potable Perils: Aeluuin grumbles that guests who cannot hold their liquor should stick to tea. He thanks you warmly for the key. He says rumors of a suspicious masked man have him and his customers on edge.
    • #161 Cleaning House: Aeluuin lends you his chocobo duster, hoping his staff learn a lesson from seeing a guest work. He loves one painting upstairs of a lonely figure gazing into the distance. It moves him, but nobody knows who painted it.
    • #162 Trouble on the Road: Aeluuin fears the ill rumors and is relieved when you say the girl is safe. He almost mentions the masked man, then stops himself. He feels responsible for his guests and goes to prepare her a warm bed and hot meal.
    • #163 Meals for Miners: Aeluuin explains that an adventurer once ate three lunches and ran off without paying. He is glad the prospectors enjoyed the food and says their gold helps the region thrive. He offers you a place at the Bobbing Cork any time.
  • Somerhild

    What you know from earlier quests 1
    • #160 Potable Perils: Somerhild praises the tea, beds and ale of the Bobbing Cork inn. A traveler who drank with Somerhild lost his room key. With rumors going around, Somerhild asks you to find the key and return it to the inn.
  • Oriane

    What you know from earlier quests 2
    • #164 Save the Trees: Oriane must fight the Ixal, the birdmen who raid the forest, so she cannot hunt the Shroud hares eating the trees. She gives you flat ale to lure them. She tells you of Florentel, a hero who loved the forest, and his love for Eugenia.
    • #165 Pumiceous Pursuits: Oriane explains the living stone golems rose from the broken land after the Calamity and keep multiplying. She gives you a sealing vessel to capture a golem's soulstone and sends you to the researcher Yhom Epocan.
  • Gogolata

    What you know from earlier quests 2
    • #166 A Welcome Overstayed: Gogolata complains about a stingy wife, who hired a houseboy to bring him home. Gogolata has you give the man paid papers for a room and ale. The houseboy rushes off happily and now sleeps soundly at the inn.
    • #167 No Place Like Home: Gogolata admits Qiqirn thieves stole his wares and he fears his wife's anger. When you bring them back, he is surprised, as if he never expected it. Still, he uses rumors of a masked man as a reason to stay longer.
What happens in this quest spoilers for this quest
  • Ademar has heard that bright balloons sealed in lamps make good lanterns. You weaken the balloons, catch them, and bring him two lamps. He thanks you, sings about gold in the hills, and goes straight back to digging.
Dialogue 5 lines

Accepting the quest

Ademar

Pray help me, friend. I've run clean out o' lantern fuel, and I'm afeared I won't make it through the night/long past sundown.

I've not tried it meself, but I've heard that ye can fashion makeshift lanterns by sealin' those flying balloons inside these here lamps. 'Course, it might take some coercin' before they goes in, if ye know what I mean.

Weaken and then capture bright balloons with lamps.

//: fight balloons, get balloon lamp

Deliver the lamps to Ademar.

Ademar

Were ye able to fashion some lamps for me, friend?

Yer a godssend. Thanks to you, I can get back to me diggin'/I'll be diggin' long past sundown tonight. Them's gold in thar hills, high-ho!♪

  • FR Siffler en travaillant...♪ ‘Whistle while you work...♪’ English sings about gold in the hills, high-ho; French sings about whistling while working.
  • JA 落石落盤に気を付けて~エンヤコラ~っと。 ‘Watch out for falling rocks and cave-ins~ heave-ho~, there we go.’ English sings about gold in the hills; Japanese chants about watching out for rockfalls and cave-ins.