Baderon
Character in Final Fantasy XIV: A Realm Reborn, in 23 quests, quest giver in 8.
Story
Baderon owns the Drowning Wench, a pub in Limsa Lominsa. Ryssfloh
says he curses like a sailor but is kind to newcomers.Baderon registers you at the Adventurers' Guild. He says the Calamity, a disaster, blurred everyone's memories, even of the heroes called Warriors of Light. He shields you from a suspicious Yellowjacket. He is the only son of Lodewicus, the guild's founder, and left home young.
Baderon, at the Drowning Wench, wants to teach you the basics of adventuring with three tasks.
Baderon sends you to touch the aetheryte, a travel crystal, to see Swozblaet
with an old
octant, and to visit the Arcanists' Guild. He blames the Calamity, or the ale, for his poor memory. He urges you to help people in need.Baderon is at the Drowning Wench, so busy looking after others that he neglects himself.
Baderon laughs at the gift: he has hated
aurelia umbrellas since his days as a sellsword, a fighter for hire, when even salt and a campfire did not help. Few sellswords keep all their fingers, so he earned the respected nickname "Tenfingers".Baderon, at the Drowning Wench, is offering a reward to any adventurer who kills at least five wharf rats.
Baderon pays you from a huge sack left by a stranger, who said the rats' scurrying noise was driving him mad. Baderon thinks the man was already a bit unwell in the head and doubts he can ever find peace.
Baderon, owner of the Drowning Wench, wants you to go and help at Summerford Farms, an orchard outside the city.
Staelwyrn
, the farm's owner, is Baderon's old mate. He runs it with mostly reformed pirates, trying to bring life back to soil the Calamity ruined. Baderon gave you a glowing recommendation and tells you to work hard and impress 'the old bastard'.Baderon is not in this quest in person.
Ancreta
says the Yellowjackets hire adventurers only through the Adventurers' Guild. The panel notes add that this means Baderon: official work for adventurers in Limsa goes through him.Baderon is at the Drowning Wench and has not yet heard how bad the kobold trouble at the Stead is.
Baderon calls the pact a farce that only bought Limsa time. He is sure the kobolds hoard crystals to summon their god, Titan
. With no Company of Heroes to save them this time, he offers to ask the Yellowjackets to guard the Stead.Baderon takes no part in this quest; a chart note only recalls a saying of Baderon's.
Baderon has an Eorzean version of this quest's proverb about prevention and cure, using 'onze' and 'ponze', Eorzea's words for ounce and pound.
Baderon is at the Drowning Wench, his tavern, while you work for Staelwyrn
at the farm.Baderon promises fair treatment for Sevrin
; a Yellowjacket who hands out punishments is his friend. He gives you free room and board at the Wench and signs you up for leves (paid odd jobs) with T'mokkri
. He suspects some pirates of the kidnappings.Baderon has an idea for where you could go next, now that you are rested.
Baderon points you to the Skylift in middle La Noscea, a big scaffold on the cliff called the Descent, used to haul cargo. He hears the workers need help with odd jobs, and sends you to its head, Wyrkrhit
.Baderon is at the Drowning Wench, where news of your deeds at the Drydocks has already reached him.
Ahtbyrm
told Baderon the whole tale, and he thanks you. He jokes that the only man who can read the script is Baderon himself. He calls you one of his regulars and trusts you. What he reads tells him trouble is brewing.Baderon has read the coded letter and wants to share what it says with an adventurer he trusts.
Baderon was once a sellsword, a fighter for hire, and learned to read the script of the Sahagin, the "fishbacks," from orders taken off dead foes. He sees the Victory attack was a decoy, guesses Swiftperch is the real target, and sends you to Reyner
.Baderon is at the Drowning Wench as word spreads that you are the Admiral's guest of honor.
Baderon nearly snorts ale at the news of your rise. He says the Bismarck, a fine restaurant, caters the banquet, and sends you to J'nasshym
for clothes. The box holds
dress shoes: a gift from him and everyone you have helped.Baderon waits for you to say you are ready for the banquet.
Baderon tells you to wear the shoes and hold your head high. He described you to Zanthael
only by your shoes. When you collapse at the banquet, he drags you back to the Wench, blames too much cake, and says the Admiral wants a word.Baderon is at the Drowning Wench, not yet knowing that you are the Admiral's envoy.
Baderon is stunned and proud that you are the Admiral's personal envoy. He describes the grim forest folk of Gridania and the crafty merchants of Ul'dah, warns of intrigue, beastmen and their primals, and wishes you good fortune as you board the airship.
Baderon, at the Drowning Wench in Limsa Lominsa, has sent word that he needs a capable adventurer.
Baderon greets you loudly by name, pleased the adventurer is you. He confirms the job but warns it is dangerous and not for the faint of heart. If you still want it, he offers to explain the details.
Baderon is not seen in this quest. It is his ale that customers drink at the Wench.
I'tolwann
mentions him: the last time she gave a customer a free drink, Baderon docked her wages.Baderon, who runs the Drowning Wench, needs a trustworthy adventurer to find out who is sneaking in and out of the Sastasha Seagrot.
He says people are jumpy since the Sahagin's pirate allies paid a visit. He teases Commodore Reyner
. When you report the Sahagin hideout, he is shocked, thanks you on behalf of Limsa, and offers a new job from the sister guild in Gridania.Baderon has a new job for you, sent by the sister guild in Gridania.
He admits he knows nothing more about the task, but trusts you after the chaos in Sastasha. He sends you to Mother Miounne
, his counterpart in Gridania. Miounne calls him a "foul-mouthed rogue."Baderon is not seen in this quest; only Miounne
speaks of him.Miounne
says Baderon praised you so highly that she had little doubt about your skills.
Quests 23
Limsa Lominsa
| # | Quest | Type | Lv. | Role |
|---|---|---|---|---|
| 1 | Coming to Limsa Lominsa | 1 | In the dialogue | |
| 10 | Close to Home Arcanist | 1 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 10 | Close to Home Marauder | 1 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 11 | Glory Days | 4 | In the dialogue | |
| 15 | The Rats in the Wharf | 3 | In the dialogue | |
| 19 | On to Summerford | 4 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 22 | Fool Me Once | 4 | In the story | |
| 27 | Bait and Swat | 9 | In the dialogue | |
| 43 | A Pound of Cure | 8 | In the story | |
| 47 | Just Deserts | 9 | In the dialogue | |
| 48 | Sky-high | 10 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 68 | Men of the Blue Tattoos | 14 | In the dialogue | |
| 69 | Feint and Strike | 14 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 70 | High Society | 14 | In the dialogue | |
| 71 | A Mizzenmast Repast | 14 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 73 | The Lominsan Envoy | 15 | In the dialogue | |
| 79 | Call of the Sea | 15 | In the dialogue | |
| 92 | Rising to the Challenge | 15 | In the story | |
| 93 | It's Probably Pirates | 15 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 94 | Call of the Forest | 15 | Quest giver, Limsa Lominsa Upper Decks (X 11.6, Y 11.1) | |
| 95 | Fire in the Gloom | 16 | In the story | |
| 96 | Call of the Desert | 16 | Mentioned |
Ul'dah
| # | Quest | Type | Lv. | Role |
|---|---|---|---|---|
| 75 | Call of the Sea | 15 | In the dialogue |