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Main story quest #1, level 1. 10th of 171 in play order.

Quest giver: Baderon, Limsa Lominsa Upper Decks (X 11.6, Y 11.1).

Next: Glory Days ›

Steps

  1. Attune yourself to the aetheryte found on the lower decks.
  2. Listen to Swozblaet's explanation of the markets.
  3. Visit the Marauders' Guild.
  4. Report to Baderon at the Drowning Wench.
Journal
  1. Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  2. Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
  3. You have completed all three tasks. Report back to Baderon at the Drowning Wench.
  4. Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
Hidden
Lore When Swozblaet and Blauthota say 'the Navigator', they mean Llymlaen. She is one of the Twelve gods, the watcher of the seas and goddess of navigation, which suits a city of sailors.
Characters 5
  • Baderon

    Baderon, who runs the Drowning Wench tavern, wants to teach you the basics of adventuring with three simple tasks around the city.

    What you know from earlier quests 1
    • #1 Coming to Limsa Lominsa: Baderon registers you at the Adventurers' Guild. He says the Calamity, a disaster, blurred everyone's memories, even of the heroes called Warriors of Light. He shields you from a suspicious Yellowjacket. He is the only son of Lodewicus, the guild's founder, and left home young.
  • Niniya

    Niniya is in the Drowning Wench, not far from Baderon.

    What you know from earlier quests 1
    • #2 Making a Name: Niniya sends you to collect herbs that might be illegal "dream flowers" and hand them in. They are only common lavender: Niniya was playing a joke on you. Niniya says adventurers have met at this place for almost twenty years.
  • Sundhimal

    Sundhimal stands by the great aetheryte crystal on the lower decks, ready to guide new adventurers.

    What you know from earlier quests 1
    • #5 Duty Calls: Sundhimal sighs at more unpaid duty and vows to drag any offenders to Mealvaan's Gate. He shows you the way to the Bismarck. He also says travel fees at aetherytes, the travel crystals, pay off a debt, much of it owed to businessmen from Ul'dah.
  • Swozblaet

    Swozblaet, head of the Merchants' League, is at the marketplace beyond the aetheryte. Baderon has an old octant for you to give him.

    What you know from earlier quests 1
    • #8 The Right Price: Swozblaet has you pose as a customer and secretly note the prices of Iron Thunder, Kyokyoroon and Syneyhil. Swozblaet calls it a simple task. You then hand the price list to Baensyng, as Swozblaet asked.
  • Blauthota

    Blauthota sits at the front desk of the Marauders' Guild, the person Baderon names to get new axe fighters started.

    What you know from earlier quests 1
    • #4 Way of the Marauder: Blauthota warns that the axe is not for everyone and wishes you luck. Blauthota sends you to Axemaster Wyrnzoen, whose stare scares some people away, and tells you to look him in the eye.
What happens in this quest spoilers for this quest
  • Baderon sends you to the aetheryte, the market and the Marauders' Guild, with an old octant for Swozblaet. He asks you to help people in need. He blames the Calamity, or the ale, for his poor memory, and praises your listening.
  • Niniya: Baderon mentions Niniya as someone who has been glancing at you since you walked in. He suggests you listen to what she has to say.
  • Sundhimal, a Yellowjacket (city guard), explains that aetherytes are crystals that let you travel fast with the Return and Teleport spells. Sundhimal advises you to attune to each one and offers to answer more questions.
  • Swozblaet is thrilled to get back his octant, a keepsake from his days as a ship captain that he left at the Wench. To thank you, he explains Hawkers' Alley and urges you to learn each stall's goods and prices.
  • Blauthota shares the guild's history: axes began as ship tools, pirates made them weapons, and after the Galadion Accord the guild was purged of pirates. Blauthota invites you to join and expects to see more of you.
Dialogue 49 lines

Accepting the quest

Baderon

Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.

Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.

That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.

'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.

Second on the list is the marketplace. Ye'll find weapons an' armor an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.

Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.

  • FR C'est aussi un lieu qui propose diverses prestations utiles aux aventuriers, comme les servants et j'en passe. ‘It is also a place that offers various services useful to adventurers, like retainers and so on.’ English jokes you'll get fleeced and wonder why your purse is light; French says the market offers adventurer services.
  • DE Einige der Kaufleute bieten neben Waren auch Dienstleistungen an. ‘Some of the merchants also offer services besides wares.’ English jokes you'll get fleeced and wonder why your purse is light; German says merchants also offer services.
  • JA 物の売買いだけじゃなく、冒険者に役立つサービスもある。 ‘It's not just buying and selling goods; there are also services useful to adventurers.’ English jokes you'll get fleeced and wonder why your purse is light; Japanese says there are adventurer services.

Give 'im this old octant, an' 'e'll treat ye well.

Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow axe-wielders at the Marauders' Guild.

I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.

Got all that, lass/lad? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?

Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?

  • DE Viele hier haben die Siebte Katastrophe noch nicht so recht verwunden und sind auf Unterstützung angewiesen. ‘Many here haven't quite gotten over the Seventh Calamity yet and depend on support.’ English blames the Calamity for his bad memory; German says many locals haven't gotten over the Seventh Calamity.

Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a woman/man folk can trust, the jobs'll get 'arder an' the rewards more generous.

  • DE Selbst einfache Gelegenheitsarbeiten, die dir anfangs sinnlos erscheinen mögen, können dir wertvolle Einsichten mit auf den Weg geben, um eine große Marodeurin/ein großer Marodeur zu werden. ‘Even simple odd jobs that may seem pointless to you at first can give you valuable insights on the way to becoming a great Marauder.’ English promises harder jobs and better rewards once trusted; German says odd jobs teach you to become a great Marauder.

If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' that, my girl/lad, is 'ow ye go about becomin' a legend among 'venturers.

  • FR D'ailleurs, si tu veux profiter des bons conseils de gens qui ont de la bouteille pour progresser plus vite, je te recommande d'aller causer avec les chefs instructeurs de la guilde des aventuriers. ‘Besides, if you want good advice from seasoned people to progress faster, I recommend you go chat with the chief instructors of the adventurers' guild.’ English names the advisers by the title "the Smith"; French calls them chief instructors of the adventurers' guild.
  • DE Ansonsten empfehle ich dir noch, mit dem Lehrmeister zu sprechen. ‘Otherwise I also recommend you speak with the instructor.’ English names the advisers by the title "the Smith"; German calls him the instructor.
  • DE Die See ist weit und das Schicksal unergründlich, meine Liebe/mein Lieber! ‘The sea is wide and fate unfathomable, my dear!’ English says that is how you become a legend among adventurers; German says the sea is wide and fate unfathomable.
  • JA それから、店内にいる「冒険者指導教官」に声をかけて奴らの助言に耳を傾けてみることも、オススメするぜ。 ‘Also, I recommend talking to the Adventurer Instructors in the shop and listening to their advice.’ English names the advisers by the title "the Smith"; Japanese calls them adventurer instructors.

Attune yourself to the aetheryte found on the lower decks.

Sundhimal

???: Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.

  • FR Je vois que tu as suivi les consignes de Baderon. ‘I see that you have followed Baderon's instructions.’ English notes Baderon has sent many novices lately; French praises you for following Baderon's instructions.
  • DE Spricht für dich, dass du seinen Ratschlägen folgst. ‘It speaks well of you that you follow his advice.’ English notes Baderon has sent many novices lately; German praises you for following his advice.
  • JA バデロンの言いつけを律儀に守ってるとは、感心、感心。 ‘You're dutifully keeping Baderon's orders? Admirable, admirable.’ English notes Baderon has sent many novices lately; Japanese praises you for dutifully following Baderon's orders.

I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.

  • FR C'est aussi à moi que décombe... euh, qu'incombe la lourde charge d'expliquer aux aventuriers comment utiliser ce dispositif. ‘It is also upon me that "decumbs"... uh, that incumbs the heavy charge of explaining to adventurers how to use this device.’ English states his duty plainly; French has him stumble over the word, "décombe... euh, qu'incombe".

Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.

Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.

And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune herself/himself to each one.

Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.

There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.

Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.

Listen to Swozblaet's explanation of the markets.

Swozblaet

A fine evening/day to you, madam/sir! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!

Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─

Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!

  • DE Vermutlich ist er mir aus der Tasche gefallen, als ich in der Ertränkten Sorge neulich mal wieder ein paar meiner Sorgen ertränkt habe, hehe. ‘It probably fell out of my pocket when, in the Drowning Sorrow the other day, I was once again drowning a few of my sorrows, hehe.’ English jokes he lost a week's pay and drunken memories; German puns on drowning sorrows in the Drowning Sorrow.

I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?

If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.

Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.

It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.

And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.

Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.

  • DE Alles natürlich von feinster Qualität, denn unsere Händler sind ehrbare Leute, die sich ihren Namen nicht durch schnelle Geschäfte mit billigem Ramsch ruinieren wollen. ‘All of the finest quality, of course, because our merchants are honorable people who don't want to ruin their name with quick deals in cheap junk.’ English says agents bring a bewildering range of wares; German says merchants are honorable and sell no cheap junk.

Such knowledge will serve you well if your purse is light or your time is short.

  • DE Ich will nicht Swozblaet heißen, wenn du nicht für jeden deiner Wünsche bei uns den passenden Laden findest. ‘My name isn't Swozblaet if you don't find the right shop for every one of your wishes with us.’ English says this knowledge helps when money or time is short; German vows you'll find a shop for every wish.

Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.

Visit the Marauders' Guild.

Blauthota

Ho there, adventurer. Curious about the Marauders' Guild, are ye?

Any axe worth swingin' needs two hands on the haft, an' has a blade what can make short work of a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' all too predictable force.

  • FR Si toi aussi tu aimes faire tournoyer ton arme et déchiqueter le corps de tes adversaires, tu es au bon endroit ! ‘If you too like to whirl your weapon and shred the bodies of your adversaries, you are in the right place!’ English describes a blade that can cut through a ship's mast; French talks of shredding opponents' bodies.

Are ye interested in hearin' more, lass/lad? Then why don't I give ye the short version o' the guild's foundin' history, an' we can go from there.

  • DE Du möchtest das befriedigende Gefühl absoluter Zerstörung kosten? ‘You want to taste the satisfying feeling of absolute destruction?’ English asks if you want to hear more; German asks if you want to taste the thrill of total destruction.

It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.

An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. Aye, it all started with shipbuildin' an' ship repair. What? Am I borin' ye?

Hmph. As I was sayin', any tool on a ship can become a weapon, an' the axe was perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.

As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.

With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' that's how the Marauders' Guild first came to be.

But once the Galadion Accord was signed to unite the Maelstrom an' the pirates against Limsa's enemies, the whole game changed.

The accord itself was a dismal failure, o' course, but the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.

The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.

If masterin' the axe is yer heart's desire, then ye'll find no better arena in which to practice yer swings.

Think it over, then let me know if ye fancy joinin' our ranks. I've a feelin' I'll be seein' more o' ye soon, lass/lad.

Report to Baderon at the Drowning Wench.

Baderon

Ah, there ye are, [name]. Enjoy yer jaunt 'round the city, did ye?

If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.

An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.

  • DE Ich hoffe allerdings sehr, dass du dich zwischendurch auch mal hier in der Ertränkten Sorge blicken lässt. ‘I do very much hope, though, that you'll show your face here at the Drowning Sorrow now and then.’ English says you can now explore the rest of town; German hopes you'll visit the Drowning Sorrow now and then.

Ye've shown a good ear fer listenin', lass/lad. Stick with ol' Baderon, an' ye'll go far.

  • FR Je compte sur toi pour te rendre utile et œuvrer pour le bien des Limséens. ‘I'm counting on you to make yourself useful and work for the good of the Limseans.’ English promises you'll go far sticking with Baderon; French counts on you to work for the Limseans.
  • JA これからも俺たち、いやリムサ・ロミンサのために、力を貸してくれよな。 ‘From now on too, lend your strength to us─no, to Limsa Lominsa, all right?’ English promises you'll go far sticking with Baderon; Japanese asks you to lend your strength to Limsa Lominsa.