Quest Order Wiki
Komuxio

Komuxio

Character in Final Fantasy XIV: A Realm Reborn, in 6 quests, quest giver in 4.

First met in First Contact. Found in East Shroud (X 22.0, Y 25.7).

Story

  1. 118First Contact

    Komuxio is a young sylph at Little Solace. He often acts as a go-between for sylphs and Gridanians and has the ear of his tribe's elder.

    Komuxio distrusts strangers until you dance for him. He loves the milkroot and agrees to pass on the letter. When Yda and Papalymo arrive as envoys from Gridania, he feels tricked, refuses, and says the elder has no words for Gridania.

  2. 120Forest Friend

    Komuxio still does not fully trust you, even after your dancing.

    Komuxio is pleased with the brownie brushes, since he can dye thread again. He hates the biting, buzzing beasts you killed. He admits few visitors are this friendly and thinks he was wrong not to trust you.

  3. 121Presence of the Enemy

    Komuxio now trusts you and has a task for you.

    Komuxio fears steel-clad strangers from the Empire, who kill and burn forests. He sends you to ask around, marks their hideout on your map, and reads the log you find. Its supplies come from the sylphs' home, so he suspects a traitor.

  4. 122Brotherly Love

    Komuxio is worried about a friend who wandered off alone.

    Komuxio begs you to find his friend Claxio before beasts or tempered sylphs take him, and tells you to follow spools of thread. Overjoyed at the rescue, he calls you a hero and wants to take you to the elder, but hesitates.

  5. 123Spirited Away

    Komuxio promised to take you to the elder, but has something to confess.

    Komuxio admits the elder went into the forest yesterday and has not come back. He asks you to talk to Buscarron, who lives nearby, since people do not always trust sylphs, and to seek help in Gridania.

  6. 134Believe in Your Sylph

    Komuxio waits at Little Solace, expecting you, and ready to fetch the sylph elder.

    Komuxio asks you to watch the touched ones, sylphs bound to Ramuh, from safe spots. If they cause no trouble, you can tell the Gridanians the sylphs mean no harm. He says the touched ones stay calm when left alone.

Quests 6

#QuestTypeLv.Role
118First ContactMain story #4621In the dialogue
120Forest FriendMain story #4821In the dialogue
121Presence of the EnemyMain story #4921Quest giver, East Shroud (X 22.0, Y 25.7)
122Brotherly LoveMain story #5022Quest giver, East Shroud (X 22.0, Y 25.7)
123Spirited AwayMain story #5122Quest giver, East Shroud (X 22.0, Y 25.7)
134Believe in Your SylphMain story #6024Quest giver, East Shroud (X 22.0, Y 25.7)